Asset Library / Blue Slime

Blue Slime Sprite Sheet — Design Sample

Four tiny frames. One very determined blue blob.

NO FRAMES
BG
Preview Blue Slime in Animator →

Sheet specs

Frame dimensions64 × 64 px
FramesLoading…
AnimationBounce
Original artwork16 × 16 pixel design; integer-scaled
BackgroundTransparent (RGBA)
Reuse licensePending confirmation

From download to game

Import into Unity

  1. Export using the Unity option. Extract the PNG, .frames.json and SpriteAtlasImporter.cs. Requires Unity 2021.2+ with the 2D Sprite package.
  2. Place the C# helper in Assets/Editor and the matching PNG and .frames.json in the same Assets folder.
  3. Select the PNG and choose Tools → Import Sprite Atlas. The helper uses point filtering and bottom-center pivots.
  4. Drag the imported sprites into an animation. Inspect the resulting slices in Sprite Editor.

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